![]() Wave Pulse Reflection (Free & Fixed Ends).Longitudinal and Transverse Wave Basics.Wave Pulse Interference and Superposition 2.Wave Pulse Interference and Superposition.Simple Harmonic Motion: Mass on a Spring.Simple Harmonic Motion, Circular Motion, and Transverse Waves.Center of Mass: Person on a Floating Raft.Momentum & Energy: Explosive Collisions.Momentum & Energy: Elastic and Inelastic Collisions.Conservation of Mechanical Energy: Mass on a Vertical Spring.Inclined Plane with Friction, Two Masses, and a Pulley.Static and Kinetic Friction on an Inclined Plane.Friction: Pulling a Box on a Horizontal Surface.Relative Velocity: Boat Crossing a River.Projectile Motion: Tranquilize the Monkey.Kinematics in One Dimension: Two Object System.Kinematics Graphs: Adjust the Acceleration.Position, Velocity, and Acceleration vs.Uniform Acceleration in One Dimension: Motion Graphs.Vector Addition and Subtraction Practice.Yes, these values are half of the values listed for the gravity constant at the beginning of this page they've had the ½ multiplied through. This coefficient is negative, since gravity pulls downward, and the value will either be " −4.9" (if your units are "meters") or " −16" (if your units are "feet"). (If you have an exercise with sideways motion, the equation will have a different form, but they'll always give you that equation.) The initial velocity is the coefficient for the middle term, and the initial height is the constant term.Īnd the coefficient on the leading term comes from the force of gravity. This is always true for these up/down projectile motion problems. The initial velocity (or launch speed) was 19.6 m/s, and the coefficient on the linear term was " 19.6". The initial launch height was 58.8 meters, and the constant term was " 58.8". (Yes, we went over this at the beginning, but you're really gonna need this info, so we're revisiting.) Note the construction of the height equation in the problem above. The equation for the object's height s at time t seconds after launch is s( t) = −4.9 t 2 + 19.6 t + 58.8, where s is in meters. An object is launched at 19.6 meters per second (m/s) from a 58.8-meter tall platform.Yes, you'll need to keep track of all of this stuff when working with projectile motion. The projectile-motion equation is s( t) = −½ g x 2 + v 0 x + h 0, where g is the constant of gravity, v 0 is the initial velocity (that is, the velocity at time t = 0), and h 0 is the initial height of the object (that is, the height at of the object at t = 0, the time of release). If a projectile-motion exercise is stated in terms of feet, miles, or some other Imperial unit, then use −32 for gravity if the units are meters, centimeters, or some other metric unit, then use −9.8 for gravity. And this duplicate "per second" is how we get "second squared". So, if the velocity of an object is measured in feet per second, then that object's acceleration says how much that velocity changes per unit time that is, acceleration measures how much the feet per second changes per second. What does "per second squared" mean?Īcceleration (being the change in speed, rather than the speed itself) is measured in terms of how much the velocity changes per unit time. The "minus" signs reflect the fact that Earth's gravity pulls us, and the object in question, downward. The g stands for the constant of gravity (on Earth), which is −9.8 meters per second square (that is meters per second per second) in metric terms, or −32 feet per second squared in Imperial terms. In projectile-motion exercises, the coefficient on the squared term is −½ g.
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